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The Tangible Engine Media Creator (TEMC) is an Windows-based application that allows users to quickly and efficiently create applications that use tangible objects on multitouch tables. This application is simple to use, it has a graphic user interface, and does not require any coding or knowledge of programming. The Tangible Engine Media Creator is currently in Alpha stage, but it will be available with select Ideum touch tables.
The application requires conductive tangible objects and an Ideum multitouch table (43” 49” 55” and 65” Pro and Platform models are supported). Ideum provides tangible objects to purchasers of the Tangible Engine SDK. More information on the Tangible Engine SDK and on tangible objects, including 3D printing instructions, can be found on the Tangible Engine wiki.
In order to configure tangible objects, you will need to open the tangible trainer/configurator application (which part of the Tangible Engine SDK). This application allows you to set your tangibles on a touch table, read in the touch points, and then give each tangible a name.
The tangibles should be named 1, 2, 3, and 4 in order for them to match up with the tangibles in the Media Creator. Once tangibles are all named you will need to save your config file (.json). This JSON file is what you will set as the configuration file in the Media Creator's settings menu.
You will not be able to export your project from within the Tangible Engine Media Creator without a JSON configuration file.
If you are trying to open a new project, make sure to select the .json file with the correct name.
A complete project featuring a beer tasting is included in the beer directory of Tangible Engine Media Creator’s install folder:
A video of this demo can be seen here: https://youtu.be/iEFkKKBzlxw
Please read the licensing agreement for Tangible Engine SDK and the Tangible Engine Media Creator.